Sound Art

Sound Art

ReVivre

2026 · Sound art installation and performance for the 9th International Congress Against Death Penalty

ReVivre is an installation raising awareness about the death penalty—particularly the growing discrimination related to its application to women—by confronting the viewer with a (fictional) condemned person within a dispositif reminiscent of death row.

Through a corridor composed, on one side, of a line of microphones and, facing them on the other side, a line of loudspeakers, ReVivre establishes a dynamic sound loop driven by the voice of a woman seated at the far end of the corridor on a chair, her identity concealed by a cloth covering her head. At regular intervals, the woman on the chair calls out the names of women sentenced to death into the space. These names are captured by the microphones and then reproduced with a certain latency.

At the core of the installation, this delay-based system allows the audience to re-experience a past moment—echoes of a sound that resonated in the room shortly before, echoes of former condemned women. The spectators relive a past moment, akin to the way one might repeatedly turn over fragments of one’s own life when faced with the certainty of death. The corridor, embodied by its physical components—loudspeakers and microphones—becomes tangible through the sounds it produces and the past it reconstructs.

This latency gradually shortens over time, making the iterations increasingly brief, until it reaches zero duration. At this point, playback and capture collide directly, generating feedback (a howl of acoustic resonance), which becomes the final state of the installation. This feedback represents the moment where all the names heard throughout the piece merge into a single sound.

Crosswalk

2026 · Interactive sound installation · With Émilie Zawadzki

CrossWalk is an installation composed of twelve hybrid vertical columns, each integrating a LED light source and a sound diffusion system. Arranged in a grid reminiscent of an urban street layout, they form a passage meant to be walked through.

The starting point of the work stems from an experience in Warsaw: at the city’s intersections, acoustic signals designed for visually impaired pedestrians generate a distinctive sonic presence. The simple functional beep becomes spatial material—echoing through architecture, diffracted by façades, absorbed by crowds. This accessibility signal transforms into a sonic identity.

CrossWalk extracts this urban phenomenon and transposes it into an artistic space. Here, the pedestrian sound—coded, repetitive, utilitarian—becomes a compositional constraint. Each country carries its own acoustic signature. The installation recomposes their timbres, rhythms, pitches, and dynamics to reveal an invisible sonic cartography.

Noviogamus

2025 · Multichannel video installation · From Marine Ducroux-Gazio
© Marine Ducroux-Gazio / ADAGP, Paris, 2024-25

For artist Marine Ducroux’s graduation project at the Paris School of Fine Arts (Beaux-Arts de Paris), I created the sound design for her installation Noviogamus. This contemplative 30-minute docu-fiction is presented across three split-screen projections, displayed on a curved surface and accompanied by a spatialized sound system composed of five loudspeakers.

The work portrays a city on the edge of the ocean, placing water and sand at the heart of its narrative. The sound design is subtle, employing discreet sonic interventions that contribute to the creation of a mysterious and otherworldly atmosphere.

Noviogamus earned Marine Ducroux the jury’s highest honor (Félicitations du jury).

©Objetspointus

La fonte

2023 · Sound installation

“Interwoven works, united by a common impulse, make perceptible the degradation of the water cycle. The exhibition evokes the disruption of its fragile balance. The installation gradually enters a state of decay, with each artwork responding in its own way to the broader alteration of the cycle.”

For this installation, I focused on water in its solid state. I encased a loudspeaker in ice and projected its shadow onto a synthetic image generated in TouchDesigner, rendered in an organic visual style. The droplets produced by the melting ice block were collected in a basin and captured using piezo sensors. As the cycle became disrupted, the sound was progressively degraded and the projection gradually destroyed.

The inexorable melting of ice raises questions about what might re-emerge from within it. This installation explores that underlying sense of unease and uncertainty.